Beat Paxos
As I mentioned in my previous blog post, I recently got my hands on Claude Code. In the morning, I used it to build a Hybrid Logical Clocks (HLC) visualizer . That evening, I couldn't pull myself away and decided to model something more ambitious. I prompted Claude Code to design a Paxos tutorial game, BeatPaxos, where the player tries to "beat" the Paxos algorithm by killing one node at a time and slowing nodes down. Spoiler alert: you cannot violate Paxos safety (agreement). The best you can do is delay the decision by inducing a series of well-timed failures, and that is how you increase your score. Thinking of the game idea and semantics was my contribution, but the screen design and animations were mostly Claude’s. I do claim credit for the " red , green , blue " theme for the nodes and the colored messages; those worked well for visualization. I also specified that double-clicking a node kills it, and that the player cannot kill another node un...